rotate
fun rotate(angle: Double, angleUnit: AngleUnit = AngleUnit.RADIANS): AffineTransformationMatrix2(source)
Rotates the transformation matrix by a specified angle. The angle can be specified in either radians or degrees.
Return
A new affine transformation matrix with the rotation applied.
Parameters
angle
The angle to rotate the matrix.
angle Unit
The unit of the angle, defaults to AngleUnit.RADIANS.